Saturday, 31 January 2015

Pipeline 2: Diffuse Maps & Viewport 2.0 - Part 9 Fabric Flag

Pipeline 2: Diffuse Maps & Viewport 2.0 - Part 8 Wood and Metal

Pipeline 2: Diffuse Maps & Viewport 2.0 - Part 7 Diffuse Maps Ropes

Adaptation Part B: Skeleton and Proportion Research

Standard Proportions


Vulture Skeleton and Stances
After my tutorial it was suggested to look into three main topics, skeletons/proportions of a human and a vulture, charicature and physiognomy. Here I have looked at the human skeleton and the vulture skeleton trying to understand proportions and where bones are the same size and where particular limbs fall .i.e. fingertips reach the middle thigh. In the first proportion sketch I have included a side profile of an elderly spine standing straight, this is just a reminder for me that if he were to stand tall his spine would still curve as his head would hang low. In the second sketch I have tried to distribute the proportions evenly but deliberately making the skeleton smaller as he will be hunched over. In the last sketch I have looked at a vulture skeleton and stances, but I am mostly interested in how its head sits on its spine, I also thought about whether the fur/feather coat of a vulture could help inspire me for hair on Rottcodds head or some of his clothing, it was interesting to see that the only bits on a vulture that look like feathers clearly are the ones on its wings and back. Using a reference I have tried to reciprocate the 'fluffy' or more straight hair parts of the vulture, I tried using just a smooth round brush and the blur tool and for the white fluffy bit I did the same process but used a texture brush as I couldn't quite get that light feel.
I am hoping to find a balance with the two skeletons for Rottcodd.  

Wednesday, 28 January 2015

Adaptation Part B: Rottcodd initial sketches

Instead of jumping to details I have tried to get some ideas out, his clothes need to represent his personality as does his stance, My favourites are 4, 6 and 9, all feedback is welcome.

@alan Adaptation Part A: On screen instructions

After alot of thinking and confusion I have decided to keep the words as few as possible, this has lengthened my storybaord aswell in a good way as I was struggling to bulk it out as the pacing will be steady and not slow, for each scenario I have named them after a horror film with a twist, admittedly they are not all great so any puns are welcome!
* in bold is the title and instruction (words on screen) the italics are the explanation which will not be on screen during the infographic)

Rules of Disposing a Body

Car-ee (instead of Carrie)
- a car
- a deserted location
(Scenario 1: Putting a body in the boot of a car and abandoning the car.)

The Exorfish (instead of the Exorcist)
- weight (approx 20kg)
- duct tape
(Scenario 2: Attatching a weight to a body and dumping it into the sea)

Daqula (instead or Dracula)
- Bath tub
- Lime
(Scenario 3: Dissolving a body in lime and making a lime daiquiri)

Paranormal Activist (instead of Paranormal Activity)
- Use corpse as compost
- Grow your herbs
(Scenario 4: Growing herbs/plants from the body buried in your garden)

Silence of the Lamps (instead of Silence of the lambs)
- Lampshade
- air freshener
(using a corpse as a lamp)

This is an updated storyboard, the one with notes is just for me to remember the transitions and forming of words. I am thinking of something to go next to the words like a bullet point but something more associated with the infographic maybe a blood stain or bloody handprint?

Pipeline 2: Diffuse Maps& Viewport 2.0 - Part 6 Stone Pillars

Saturday, 24 January 2015

Review: Paprika (2006)

Paprika (2006) is a 2D Anime created and directed by Satoshi Kon. Kon built his way up into the industry after graduation, being the runner up in the 10th Annual Tetsuya Chiba Awards and becoming Katsuhiro Otomo's (directed Akira) assistant, and later writing scripts for him. Kon has always been interested in mixing real life issues/situations and blending them with warped and fantastical animation. As it is evident in his previous work ‘Perfect Blue’ (1997) where a young celebrity is stalked by a fan. The plots in his films are gritty and real but they have a sinister charm because they’ve been portrayed through anime, something that seems fun is actually quite disturbing; a clown after midnight. Within Paprika the main voice actor is Megumi Hayashibara, at the time of Paprika she was the most prolific voice actor (over 180 credited) and ranked third place in the whole of Japan. Tôru Furuya voice acted Tokita; an overweight genius, he too was popular but had his reign earlier, particularly in the later 80’s version of popular show Dragon Ball Z. Overall, Paprika claimed a whopping seven wins and four nominations including the Tokyo Anime Award.

The plot of paprika is a little hard to follow but essentially is about a small device where therapists can enter their patients’ dreams, to help them understand why they are dreaming particular things and uncover anything secret. However, the device has been stolen and is being misused for indecent purposes, only Paprika, a female therapist can put a stop to it. Helping her is a solidary detective, with an unsolved murder mystery case and an eccentric scientist who knows too much for his own good.

This film tries to achieve an understanding of a dynamic and difficult theory of our subconscious and dream state. As it is portrayed through anime the ludicrous happenings are more accepted from an audience point of view but in the same breath as some scenes are particularly uncomfortable the anime style makes it doubly disturbing because of all the bright colours and hand drawn animation, we commonly associate that style with a much younger audience, as if were watching a banned cartoon. However, it did display beautiful and energetic animation which was done superbly and the music definitely screams Japan culture. Therefore, I would recommend Paprika but prepare to have mixed feelings after the viewing.

Friday, 23 January 2015

Adaptation Part B: Rottcodd Silhouettes

So before jumping into detail I have thought about Rottcodds stance, he is reclusive and nervous, instinctively I think of someone he hangs their head low and holds their limbs close to them as a barrier. He is also elderly so the 'hunchback' look is something I may want him to adopt. For these range of silhouettes I have looked at the stances of a vulture, ugly birds who have curvy arched spines. My personal favourites are numbers 6 and 9.
(the object he is holding is a feather duster).

Adaptation Part B: Revisit and Research - Influence Maps

I have done three influence maps to help me think clearly -
Map 1 - Style:
After my tutorial it was suggested to do further research and to ramp up creativity and design I have looked at Terry Gillian and some of his productions; The Adventures of Baron Munchausen, Monty Python & The Holy Grail and The Wholly Family. Whilst looking at Gillinas films it reminded me of some work that photographer Tim Walker had produced. They are both theatrical and have that charm about them where the visuals are unrealistic but we accept them as real because they're fun to look at and exaggerated.

Map 2 - Face:
Rottcodd thumbnails were looking a little generic, so instead of looking at 'old men' I have instead taken that 'theatre' vibe into account and applied it for the forms of the face, looking at goblins from the labyrinth and Harry Potter, Sketsies from The Dark Crystal and some reclusive animals, these include tortoise, vulture and an aye aye. Whilst looking at animals it reminded me of Daniel Lee work, his animal zodiac portraits where they are ordinary people but he has manipulated their face to show the influence of a particular animal

Map 3 - Era/Location/Costume
Upon research and further reading Gormenghast seems to be set in the Gothic era, around 16th century yet more fantastical and quirky. I have looked at 16th century clothing and paintings, the architecture (this could influence particular forms on the face, like an archway shape forming a wrinkle or eyebrow?) and patterns. I need Rottcodd to look as if he belongs to that environment.

Map 1

Map 2

Map 3

Dynamics 1 : Intro to Particles - Part 4 Directional Emitters


Thursday, 22 January 2015

Adaptation Part B: Getting to know Rottcodd...

Other than Rottcodds' physical appearance I need to understand who he is and why he is like that. I need to understand the world that Rottcodd lives in to make him seem suitable for the world, so they compliment one another...

- Reclusive
- Hoarder
- Elderly
- Quirky
- Nervous/Cautious
- Loner
- Forgotten
- Unenthusiastic
- Grumpy
- Lazy
- Keeper of the Carvings

Environment - Castle Loft (Hall of Bright Carvings)
- Dimly lit by candelabras
- Small
- One window
- Quiet
- One door for entry/exit that is always locked

Gormenghast Environment
- Old and crumbling
- Gothic influence
- Earthy (outer walls)
- Crafted/decorative

I will be researching into these art styles (Gothic) and more of the theatre world through Terry Gillian's works and looking at costume during particular eras.

Wednesday, 21 January 2015

Review: Mary and Max

Mary and Max (2009) is a stop motion clay animation directed by Australian born Adam Elliott. Though the clayography isn’t as pristine as his other works, like Harvie Krumpet (2003), it still retains a charming bleakness about it. The animation short won four times including the Australian Directors Guild Award and an impressive five nominations. With the lumpy characters and lack of colour, on the outside it makes the film appear dull, however, this is juxtaposed with the story and script voiced by a star cast including Barry Humphries (a famous Australian comedian), Toni Collet (Australian born Academy-Award nominated actress) and Phillip Seymour Hoffman.

The story surrounds two characters; Mary Daisy Dinkle, an eight year old girl with an alcoholic for a mother and a rooster for a pet, and Max Horowitz an overweight, lonely man who has asperges’ syndrome. Mary, by chance contacts Max via a handwritten letter, and the two remain pen pals, informing each other of their day to day activities and life events.

This animation takes a different approach to how we see and interpret other peoples life experiences and difficulties. It is a more light hearted and humorous approach where we don’t feel so uncomfortable confronting something we cant relate to or understand. The editing was slow but it complimented the atmosphere as the claymation is handcrafted and takes time so this would roll over into the pacing of the story. I would recommend it for somebody interested in animation and fancies a light hearted and uplifting story.

Adaptation Part B: Rottcodd First Thumbnails

These sre my first thumbnails for Rottcodd. I have done 5 different faces then experimented with hair, I have revisited the physical description, used my influence map and used the animal aye aye as a reference. I personally like face number 3 and 5 and for hair I also like number 3.
All Feedback is Welcome :)

Adaptation Part A: Storyboard

This is a revisited storyboard for my info graphic. I am not sure whether to use a voice over or words, white coloured font does break up the red nicely however,  I don't know which script route to go down...
As it is the RULES of disposing a body I could do a guide, for example, "1. Get rid of evidence....2. Keep it Clean" etc etc
or give different ways of disposing a body such as 'pouring a lime daiquiri....a corpse is a good fertiliser....romantic meal for two".
This is something I will be testing out soon.
(The Font in the first frame isn't the font I will be using)  

Pipeline 2: Diffuse Maps & Viewport 2.0 - Diffuse Maps Part 5 - Stone Base

I cant seem to view both the texture and the effect of lights at the same time.

Tuesday, 20 January 2015

Mudbox: First Session

Just playing in mudbox, its going to take some time getting used to...

Adaptation Part A : Music

I have been listening to different music and trying to think what would fit, I'm looking for smething dark and humourous but also fun, I have made a quick vid with the music I have found, each is a 15 second clip of the music (from start) I personally like 'Bad Ideas' and 'Sneaky Snitch' - all music is from

Pipeline 2: Diffuse Maps & Viewport 2.0 - Maps Part 4 Base Diffuse Maps

Adaptation Part A: Further Style Search





I have had another look at the colour scheme of things and wanted to break up the red a little more. I have experimented with the main object on plain different backgrounds to see which works best. I personally like number 3 I think having white writing breaks up the amount of red and still fits in with that horror genre, 

Monday, 19 January 2015

@Alan Adaptation Part B: Research into Rottcodd

I am reading parts of Gormenghast as I would like to adapt a character from a book. The characters in Gormenghast are interesting and describe their behavior more than their appearance which leaves the imagination open to the characters physical identity. For now I have chosen Rottcodd as I can imagine how he would walk and respond to unwelcome company (possibly an audience?).
Rottcodd is an elderly man who resides in the Hall of Bright Carvings (the Castle Loft), sleeping in a hammock for most of the day. He is always carrying a feather duster as when he is awake he is forever cleaning the statues that are in the room, isolated and forgotten, like himself. 
He is described (physically) briefly by Mervyn Peake as...

"a long, grey overall which descended shapelessly to his ankles... his skull was dark and small like a corroded musket bullet and his eyes were the twin miniatures of his head" 

I imagine Rottcodd to be grumpy and careless due to his behavior in other company within the book, he is curious and cautious but lacks enthusiasm and social skills.

Saturday, 17 January 2015

Adaptation Part A: Font & Colour Comps

For now I have decided to use words rather than a voice over so it purely sticks to visuals, though I am struggling with the font - I want it bold like it is in most infographics but with an elements of horror. Here is what I have so far... I personally quite like number 4 as it is legible and a bit drippy as if it were blood running.

I have also looked at colour comps, using my daiquiri mock up as an example, though the infographic is to do with murder and lying I still want an element of fun in there... number 1 is the original which I like but I also like the more textured gritty one, number 5, as it just seems a bit more interesting.

All Feedback is Welcome :)

Adaptation Part A: Sketch Ups

I have been thinking of ways that a body can be disposed and used. I have done quick mockups of what the graphic language could look like as a still, I'm still thinking of how to flow from scene to the next but for now this is an idea of what the style could be.
All Feedback is Welcome :)

Lime Daquiri

Swimming with the Fish

Above are some of the ideas and ways to dispose a body. Lime can dissolve a body right down to the bones so why not make a lime daiquiri out of it.
The obvious one - to dump off a bridge and sleep with the fish and the last one is to bury it in your garden as its a good fertilizer.

Adaptation Part A: Further Research

After the tutorial it was suggested to look into Saul Bass and his film sequences. I have decided to go with a silhouette like graphic with no more than three colours which I will be experimenting with. I have also thought of what actions could happen in the infographic but I'll need to storyboard how they flow into one another, for now here are three videos, 2 of which are Saul Bass' and one inspired by his work.

Friday, 16 January 2015

Pipeline 2: Normal & Occ Maps - Ambient Occlusion Maps

Adaptation Part B: Ideas

For Part B I am looking into topics that I am interested in. Things I have learnt, read and heard, these include different artists, books I have read and cultural history I have learnt.
At the moment I am unclear about what I want to produce, whether it be a turnaround, environment or very short animation. Though I would like to be able to fully produce a character before year 3 I am unsure where to get a character from as the books I have been  reading for the past few years have been adapted multiple times and doing it again would be unnecessary and lack originality.

Asopes Fable
Poem - Frivilous Cake by Mervyn Peak?
Gormenghast novel- possibly the character Rotcodd?
The Thorn Tree - Linked with History (King Arthur)
Old Tales - water Nymphs and Jenny Greenteeth

Plains Indians/Native American - The process of a boy becoming a man
                                                    - Rituals/spiritual
Dreamcatcher - history/meaning

Brian Fraud - his environment/character sketches and journal notes

Adaptation Part A: Graphic Language Ideas

I have created these in Photoshop taking inspiration from Brainiac, crime scenes and Bunny Suicides.